I was tasked with producing a 3D Isometric Scene with a 2D Character comped in, while using a new program I've never used before; Cinema 4D. Firstly, I misunderstood the project a bit when we started. We were asked to make a room, it could've been our room, a random room, or a room from a film, tv series, or game. I thought we were only allowed to make a room from a game or tv series, so I decided to make either the plasma cutter room from Dead Space 1 (2008) or the basement from Dead by Daylight (2016). With the advice from my lecturer, I decided to make the basement room.
I modeled and textured all the 3D assets in Cinema 4D, which was difficult since I haven't used the software before. But once I figured out the shortcuts and where all the tools were, it got substantially easier to work with.
For the room animation, I had the hook be the focal point and create a domino effect where it initiates the entire room's animation. When the hook lands, it cracks the floor, which when it extends to the walls, causes the planks to begin their own tiling animation, along with the wall segments. When the planks' animation ends, the other assets pop in, the lockers pop up and land with some squashing, and their lids delay for a bit before landing on top of them. The chest pops in as well with its lid trailing back causing it to remain open while the chest drops to the floor. Finally, the pipe drops from the ceiling with a bit of bounce.
Initially, the entire scene would have been dark with the red light being the main light source, but that created an issue, the scene was too dark to see the beginning animations. So I decided to have the scene start off brighter and then go dark when the main red light flickers in. I am disappointed in the wall planks, initially, I wanted the planks to resemble the actual room far closer, but deadlines and other projects kept me from making the changes I wanted. The lockers were also a bit too floaty for my liking.
For the character, I recreated Dwight in Adobe's Illustrator and animated it in Adobe's After Effects. It starts with Dwight ducking quickly and slowly bracing himself. He then relaxes and transitions into his rest post. I had to create a Luma Matte for the hook so the character could appear behind it (which was part of our hand-in criteria), and I also added a shadow casting off of Dwight so he doesn't pop out as hard in the final animation. We also looped the final few frames of the room so the noise wouldn't be static when the character finally appears.
3D Isometric Scene - With Character
3D Isometric Scene - Without Character
3D Isometric Scene - 2D Character Animation